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Herunterladen

Zu allererst muß Celtx heruntergeladen werden. Celtx ist für Windows, Mac OS X / Universal und Linux auf verschiedenen Sprachen erhätlich. Einfach die Version für das entsprechende Betriebssystem und die gewünschte Sprache herunterladen.

Installation auf Windows (XP, NT, 2000, 98)

Die Celtx-Installationsdatei (CeltxSetup.exe) doppelklicken und der Installationsanweisung folgen. Die Installation wird eine Verknüpfung zur Benutzeroberfläche und zum Startmenü erzeugen.

Installation auf Mac OS X / Universal

Doppelklicken der Celtx-Installationsdatei (Celtx.dmg) um Celtx zu installieren. Das Celtx-Symbol in den Anwendungenordner einfügen und somit die Installation abschließen.

Installation auf Linux

Extrahieren des tar-Archives zu dem Verzeichnis, wohin es installiert werden soll (zum Beispiel: Nutzer/lokal/Celtx). Ausführen der Celtx-Datei (zum Beispiel: Nutzer/lokal/Celtx/Celtx) über die Kommandozeile oder über eine vorher erstellte Verkünpfung.

Das Kleingedruckte

Bei der Installation von Celtx würden wir es sehr begrüßen, wenn sich die Zeit für das Lesen des Kleingedruckten genommen wird:

CePL

Celtx verwendet CePL, dies ist ein Abkömmling der sogenannten „Mozilla Public License“ (MPL; Mozilla Öffentlichkeitslizenz) von Netscape.

Benutzerbedingungen

Datenschutzrichtlinie


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Die Startseite

Die Celtx-Startseite ist die erste Maske die beim Start von Celtx präsentiert wird. Ihr neues Aussehen erlaubt es direkt zu einem der Projekte zu springen oder sich mit der Gemeinschaft über die Foren oder die Projektzentrale zu verbinden. Der Nachrichtenanzeiger hält sie über die aktuellen Celtx-Entwicklungen und Gemeinschaftenaktualisierungen auf dem Laufenden. Falls Unterstützung benötigt wird, sind alle Möglichkeiten der Hilfe nur einen Mausklick entfernt.

Image:Splash_page_de.png

Benutzerkonto erstellen / Registrierung

Um Zugang zu den Celtx-Internetdiensten zu erhalten wird ein

Benutzerkonto auf dem Celtx-Server benötigt, dafür ist eine Registrierung erforderlich. Die Registrierung kann direkt über die Startseite

(„Benutzerkono erstellen“) oder über das Hilfemenü erreicht werden. Ein Benutzerkonto erlaubt:

  • die Zusammenarbeit mit anderen (Hochladen / Runterladen als ‚Öffentlich‘)
  • sichere Datensicherungen des Projektes (Hochladen als ‚Privat‘)
  • das Erstellen des Skripts als PDF
  • die Beteiligung in der Projektzentrale (Hochladen als ‚Öffentlich‘)

Die Auswahl von „Ein Benutzerkonto erstellen“ startet die Registrierung. Um die Registrierung zu beenden einfach den Anweisungen folgen.

Image:12-reg-intro.png


Source(s): Features support

Ein neues Projekt beginnen

Ein neues Projekt wird mit einem einmaligen Klick auf „Neues Projekt anlegen“ begonnen. Nun können Sie in der Maske „Projekt erstellen“ die

Details zu Ihrem Projekt eingeben und festlegen, an welchem Ort es gespeichert werden soll.

Projekt erstellen Dialog

Image:Projekt_erstellen_de.png


Speichern des Projekts

Wählen Sie den Ort, wo Sie Ihren Projektordner ablegen möchten über den Button “Durchsuchen”. Der „Durchsuchen“ Button ermöglicht es Ihnen

  • den Ort, an dem Ihr Projekt gespeichert ist, zu wechseln
  • den Zielpfad im Dialog zu aktualisieren
  • sich an den neuen Speicherort für zukünftige Projekte zu erinnern.

Mehrere Projektelemente

Abhängig vom Charakter im Projekt stehen Ihnen neun verschiedene Celtx-Dokumente zur Verfügung, mit denen Sie Ihr Projekt ausgestalten

können:

  • Drehbuch
  • Storyboard
  • Katalog
  • Plan
  • Bookmark
  • Kalender
  • Datei
  • Figur
  • Szenendetails


Image:Elemente_hinzufuegen.png


Die erwünschten Felder anklicken. Die Elemente Drehbuch und Katalog sind bereits bei jedem neuen Projekt vorbelegt. Die getroffenen Einstellungen merkt sich das Programm und ändert dahingehend die Voreinstellung für das nächste neue Projekt. Falls keine Elemente ausgewählt werden wird ein leeres Projekt generiert. Innerhalb des Projekts können später noch Elemente hinzugefügt werden.

Öffnen eines existierenden Projektes

Um ein bestehendes Projekt zu öffnen wird auf „Vorhandenes Projekt öffnen“ geklickt. Daraufhin erscheint sich der „Projekt öffnen“-Dialog.

„Projekt öffnen“-Dialog


Image:Projekt_oeffnen_de.png


Dieser Dialog zeigt die lokalen Ordner, wo die Celtx Dateien abgelegt sind. Alle Celtx Projekte werden grundsätzlich mit drei Dateien generiert:

  • .celtx
  • local.rdf
  • project.rdf

Die *.celtx-Datei öffnet das entsprechende Projekt.


*.celtx-Datei

Celtx-Projekte werden in einem Ordner abgelegt, den Celtx erzeugt wenn das Projekt kreiert wird. Der Celtx-Projektordner hat denselben Namen, welcher dem Projekt zu Beginn gegeben wurde.

Jedes Projekt hat eine *.celtx Datei im Projektordner. Wenn Sie die *.celtx Datei doppelklicken, wird Celtx gestartet und das entsprechende Projekt geöffnet.

Herunterladen eines Projektes

Auf dem Celtx-Server befinden sich diverse Projekte, welche runtergeladen werden können. Dies können eigene Projekte sein, welche im Status

‚privat‘ hochgeladen wurden oder von anderen Nutzern, die ihre Projekte im Status ‚öffentlich‘ hochgeladen haben, möglich sind auch geteilte

Projekte, wo einem der Autor die Mitarbeit erlaubt.

Um ein Projekt herunterzuladen wird auf ‚ein Projekt herunterladen‘ geklickt, dadurch beginnt automatisch das Herunterladen.

Der Dialog beim Herunterladen
Image:19-login.png

  • Dieser Dialog wird den Benutzernamen und das Passwort abfragen. Falls dieses nicht vorhanden muß eines erstellt werden, ansonsten können

keine Projekte heruntergeladen werden. Wie man ein Benutzerkonto erstellt findet sich hier: [http://wiki.celtx.com/index.php?

title=Getting_Started_-_The_Splash_Page#Create_an_Account_.2F_Registration_Wizard Benutzerkonto erstellen].

  • Sodenn dies erledigt ist erscheint der „Server-Projekt-Dialog“.
  • Nun muß das gewünschte Projekt ausgewählt und auf ‚Herunterladen“ geklickt werden.

Image:20-Server.png

vervollständigt werden, welcher als nächstes erscheint. Namen angeben, speicher und dann das Projekt nach Belieben bearbeiten.

  • Ein Ladebalken wird die Herunterladeaktivität anzeigen.

Image:80DLProgressBar.png

  • Sobald der Ladebalken voll ist wird eine Bestätigungsmeldung erscheinen, diese müßte lauten: ‚Fertig: Synchronisation vollständig erfolgt‘.

Image:82SyncMessage.png

  • ‚Schließen‘ anklicken.
  • Heruntergeladenes Projekt wird im Skripteditor angezeigt.

Aktuelle Projekte

Im Abschnitt „Aktuelle Projekte“ werden die vier zuletzt bearbeiteten Projekte aufgelistet (in einem geöffneten Projekt kann über das Menü „Datei“

und „letzte öffnen“ eine Liste aller Projekte aufgerufen werden). Wenn man mit der Maus über die Titel der Projekte fährt, werden im zentralen Fenster die entsprechenden Beschreibungen angezeigt.

Projektbeschreibungen können über „Datei“ und „Projekt Einstellungen“ eingegeben, respektive bearbeitet werden. Mit einem Einfachklick auf den

Projekttitel wird das Projekt geöffnet.


Projektbeschreibung

Um eine kurze Beschreibung für das Projekt abzulegen, muß erst „Datei“ und dann „Projekteinstellungen“ geöffnet werden. Wenn mit der Maus

über den Projekttitel auf der Celty-Hauptseite gefahren wird erscheint die Beschreibung im Ansichtsfenster der Celtx-Hauptseite.

Image:Projekt_Beschreibung_de.png

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Konvertieren von Projekten aus Celtx der Version 0.9.5.1 (en)

Follow these steps to Convert your 095 Projects:

  • 1. Open Celtx
  • 2. Select ‘Open Existing Project’
  • 3. You’ll get an ‘Open file’ dialogue
  • 4. WINDOWS and LINUX users MUST change the file filter located at the bottom of the dialogue from “Celtx 0.9.7 Projects” to “Celtx 0.9.5

Projects”

  • 5. Use the Open file dialogue to locate your 095 Project Folder.
  • 6. Click in to the 095 Project
  • 7. You should see a “project.rdf” file. Highlite it and select ‘Open’.
  • 8. Your 095 Project will be automatically converted to the new data model and open in Celtx


Note 1: Mac users will not see the file filter in Step 4. You can simply select the 095X project folder, then select the project.rdf file in the folder to

convert your project.


Note 2: Celtx will automatically make a back-up of your 095 Project during the conversion in case you’re not happy with the result and want to

revert to 095.]


If you're not sure about all of this, or have some questions, try out our new video tutorials to get a first hand

demonstration of this and many of the other features of the application.


Rücksetzen von Projekten der Version 0.9.7+ auf 0.9.5

Benutzer, denen die neue Version (0.9.7 / 0.9.7.1) nicht gefällt und die auf Version 0.9.5 zurückwechseln möchten können dies über eine

Neuinstallation von 0.9.5 bewerkstelligen. Auf den folgenden Seiten kann Version 0.9.5 von Celtx heruntergeladen werden:


095-Projekte (en)

Ältere Projekte, welche zum neuen Datenmodul der Version 0.9.7 konvertiert wurden können weiterhin in 0.9.5 verwendet werden (Celtx erstellt

automatisch eine Sicherung der *.rdf-Datei, bevor das Projekt konvertiert wird). Um ein konvertiertes Projekt zu finden und zu öffnen:

  • Schritt 1 – Den entsprechenden Projektordner finden.
  • Schritt 2 – Den Ordner öffnen.
  • Schritt 3 – Die „Projekt.rdf“ umbenennen zu „Projekt097.rdf“.
  • Schritt 4 – Die „Projekt.rdf.orig“ zu „Projekt.rdf“ umbenennen

Nach der Neuinstallation von 0.9.5

  • Schritt 5 – Über Celtx das Projekt über „Ein bestehendes Projekt“ öffnen.

097-Projekte (en)

Neue Projekte, welche mit Version 0.9.7 von Celtx erstellt wurden sind nicht rückwärtskompatibel! Falls etwas in 0.9.7 geschriebenes mit 0.9.5

geöffnet werden soll muß es erst als *.txt exportiert werden. Dies ist möglich mit dem [http://wiki.celtx.com/index.php?

title=The_Script_Editor#Exporting_Scripts Skriptexport], welche bei 0.9.7 über das Skriptmenü auswählbar ist. Bei 0.9.5 muß die entsprechende

Datei dann importiert werden, nachdem 0.9.5 wieder installiert wurde.

Falls Probleme auftreten, diese bitte melden.

Projekte speichern

Wenn über „Ein neues Projekt anlegen“ ein neues Projekt begonnen wird, wird dieses automatisch gespeichert. Über den „Durchsuchen“-Dialog

gibt es die Möglichkeit das Projekt an einem beliebigen Ort zu speichern.


Speichern Sie Ihr Projekt, wo Sie möchten

Wählen Sie den Ort, wo Sie Ihren Projektordner ablegen möchten über den Button “Durchsuchen”. Der „Durchsuchen“ Button ermöglicht es Ihnen

  • den Ort, an dem Ihr Projekt gespeichert ist, zu wechseln
  • den Zielpfad im Dialog zu aktualisieren
  • sich an den neuen Speicherort für zukünftige Projekte zu erinnern.


Standard Speicherorte

Abhängig von Ihrem Betriebssystem, werden folgende Ordner als Standard Speicherort verwendet:

  • Windows – Eigene Dateien
  • Mac OS X - Documents
  • Linux – Home Ordner


Manuelles speichern

Um Ihr Projekt manuell abzuspeichern, wählen Sie im geöffneten Projekt den “Speichern” Button oder über die Menüleiste “Datei” und dann

“Projekt speichern”.


Speichern von Dokumenten

Wenn Sie in einem Projekt mit Celtx Dokumenten arbeiten und diese schließen wollen, werden sie über den “Dokument speichern” Dialog

abgefragt, ob Sie Ihre Änderungen speichern möchten.

Image:Dokumente speichern de.png


Andere Speichermöglichkeiten für Ihre Skripte

Folgende weitere Möglichkeiten bietet Ihnen Celtx zur Sicherung Ihrer Skripte:


Projekte kopieren

Um ein Projekt zu kopieren, benutzen Sie bitte die Kopierfunktionen Ihres Betriebssystems, und kopieren Sie einfach den entsprechenden

Projektordner.


Projekte löschen

Um ein Projekt zu löschen, sollte die normale Löschfunktion des Betriebssystems genutzt werden. Das Löschen des Projektordners genügt,

damit das Projekt vom jeweiligen Ort entfernt wurde.

Diskussionen

Die Auswahl der Diskussionen zeigt neue Beiträge in den folgenden Celtx-Foren an:

  • Neuigkeiten & Ankündigungen
  • Celtx international
  • Funktionenberatung
  • Zusammenarbeiten
  • generelle Diskussion

Image:Celtx_Forums.png

Anklicken eines Beitrages wird das entsprechende Forum im Standardnetznavigator öffnen. Wenn man sich am Forum beteiligen möchte muß

man sich ein Benutzkonto einrichten, oder sich

anmelden. Das Forum hängt nicht mit dem Celtx-Benutzerkonto zusammen, daher ist ein separates erforderlich.

Projektzentrale

Die Projektzentrale, welcher für die Nutzer eingerichtet wurde, damit diese ihre Skripts veröffentlichen können. Jedes Celtx-Projekt, das als ‚öffentlich‘ hochgeladen wird, wird automatisch auf dieser Seite eingetragen und kann von anderen betrachtet und

bewertet werden. Die Projektzentrale ist eine großartige Plattform um Rückmeldungen von anderen zu bekommen oder um mögliche Partner für

eine Zusammenarbeit zu finden.

Die Auswahl der Projektzentrale-Reiter zeigt 25 der neu hinzugefügten Projekte über den Standardnetznavigator. Projekte können über Datum,

Autor oder Titel gesucht werden.

Hilfe (en)

Image:Help.png

If you're in need of assistance, various help options are only one click away. When selected each link will open in your default browser. These

options are also available from the Help menu.

To request a new feature, report a bug, or ask a question about Celtx or anything industry related, head to the [http://forums.celtx.com/ Celtx

Forum]. Community members and Celtx moderators are always quick to reply.


For the 'How To's" and details on all Celtx features, stay where you are and have a browse around the [http://wiki.celtx.com/index.php?

title=Main_Page Wiki Manual]. We encourage users to [http://wiki.celtx.com/index.php?title=Special:Userlogin&returnto=Special:Userlogout

create a Wiki account] and contribute your Celtx knowledge to this new and in-progress guide.


If you're more of an auditory / visual learner, our Feature Tour has been updated and now provides quick

audio/visual instruction for the core Celtx features.


If you want to update and extend your profile information, change your password or delete any projects you have stored on the Celtx server, go to

Celtx Central. Use your Celtx server username and password to login.

(And while you're there, add yourself to the Celtx Frappr Map!)

Image:27-usersdotceltxdotcom.png

Benachrichtiger

Der Benachrichtiger hält einen über neue Aktualisierungen von Celtx, Gemeinschaftsneuigkeiten und anderen Dingen auf dem Laufenden. Die

Auswahl des Benachrichtigers wird einen Netzverweis im Standardnetznavigator öffnen.

Image:Notifier.png


Zurück zur Hauptseite registry repair tools

The Project Toolbar has the following buttons:

On the far right hand side there's the


Source(s): Project Toolbar solutions {{:Men%C3%BC}}

Writing Your Script

Whether you're writing poetry, song lyrics, a novel or film script, the Celtx Script Editor allows scripts to be created from scratch or imported from other word processing programs as plain text files .

Celtx film scripts adhere to the industry standard format (for example, using 12pt Courier). Scripts can be quickly written in Celtx with the built in format-intelligence. Celtx knows what logically comes next in a standard script (for example, Scene heading (slugline) ->Action -> Character -> Dialog) just by using the 'return key' to move from one element to the next. The tab key will quickly switch from Character back to Action. See formatting details and shortcuts below.

Source(s): Script solutions

The Script Editor interface is comprised of 6 main components:

  1. Script Editor Window
  2. Script Editor Toolbar
  3. Project Navigator
  4. Scene Navigator
  5. Project Toolbar
  6. Media Sidebar

Below is an image that illustrates the interface when all component features are open and turned on.


Source(s): Script solutions

The Celtx Screenplay Editor
Enlarge
The Celtx Screenplay Editor

Customize your Work Space

Each component of the Script Editor can be customized to help optimize your workspace. For example, the interface displays can be re-sized using the small, white disc 'grippies' located on the inside borders of the navigator and sidebar panels. Just click your cursor on the grippy and slide it left / right, or up / down accordingly.

The Sidebar can be turned on or off by selecting the Sidebar icon (located at far right in Editor toolbar) or Script menu->Sidebar.

The main Project Toolbar can be turned on or off, or the toolbar functions can be customized to display as text, icons, or both by selecting these options from View menu->Toolbars.

Below is a view of your bare-bones Script Editor:

 Bare Bones Script Editor
Enlarge
Bare Bones Script Editor

Source(s): Script solutions

Script Editor Toolbar Features

The Script Editor Toolbar
Enlarge
The Script Editor Toolbar

Source(s): Script solutions

Script Formatting - Element dropdown menu

The Script Element Dropdown
Enlarge
The Script Element Dropdown

Source(s): Script solutions

Each of the standard script elements (Scene Heading (slugline), Action, Character, Dialog, Parenthetical (wryly), Transition and Shot) are found in the Script Element dropdown in the editor toolbar. Selecting slim weight patch one of these script elements from the drop down will apply the slimming pills appropriate formating to your text, conforming to the industry script standard. This drop down menu is best used for formatting large portions of text.

If you want to reformat some text, place your cursor in the block of text you wish to change and select the appropriate format element.

Source(s): Script solutions

Tab / Enter

The Tab / Enter keys provide shortcuts to formatting your capsiplex script elements. Refer to the shortcut formatting chart below for details. Note that the elements less used (ie. Transition and Shot) have been removed from the element sequence, but can be applied from the element dropdown menu.

The Tab /Enter functionality is also referenced in the status bar at the bottom of the editor display screen as you type.

Source(s): Script solutions

Shift + Tab

If you made a mistake and want to cycle backwards through element selections made previously, select SHIFT + TAB.

Source(s): Script solutions

KeyStroke Commands

Ctrl+1: Scene Heading
Ctrl+2: Action
Ctrl+3: Character
Ctrl+4: Dialog
Ctrl+5: Parenthetical
Ctrl+6: Transition
Ctrl+7: Shot
Ctrl+8: Text

Source(s): Script solutions

Script Editor Formatting Keyboard Shortcuts

If you type TAB in... You will get to...
Scene Heading Action
Action Character
Character Action
Dialog Parenthetical
Parenthetical Dialog
Transition Action
Shot Action
Text Action

Source(s): Script solutions


When the current line is NOT blank
If you type ENTER in... You will get to...
Scene Heading Action
Action Action
Character Dialog
Dialog Character
Parenthetical Dialog
Transition Action
Shot Action
Text Text

Source(s): Script solutions


When the current line IS blank
If you type TAB in... You will get to...
Scene Heading Action
Action Scene Heading
Character Action
Dialog Action
Parenthetical Dialog
Transition Action
Shot Action
Text Text

Source(s): Script solutions

Script Notes

Script Notes provide a handy commenting system within your script. The notes can be used to ask questions or make comments regarding details about a particular scene, prop, character, camera angle, etc. The notes can be added and removed, and are editable and draggable. You can also create a Script with Notes report in the Reports feature.

To Add a script note

While in the Editor, click your cursor where you want the note to be inserted in the text. Then click on the yellow note in the Editor toolbar. The note displays in the script.

To Open and add comments:

Single-click the note to open it. You'll see that each note is date-stamped with the current date. Type in your text. Text space within the note is unlimited so write as much as you like.

Adding A Script Note
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Adding A Script Note

Source(s): Script solutions

To Close:

Single click inside the note. Once created, clicking on the Note icon in the script will display the contents of the script note.

Script Note
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Script Note

Source(s): Script solutions

To Edit:

Open the note, select 'Edit', make your text changes and single click to close.

To Drag:

Click your cursor on the note and drag it to the desired position in the script.

To Remove:

Remove the note entirely by selecting the script note and pressing the Delete key.

Source(s): Script solutions

Bold / Italic / Underline

Font Styles
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Font Styles

To add the bold, italic and clear skin max underline styles, simply high lite the text you want to stylize, then select the appropriate icon from the Editor toolbar.

To view the underline style, be sure to click off the text high lite after the underline icon has been selected.

Source(s): Script solutions

Change UPPER/lower case

Change Case
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Change Case

To change text characters or words from upper case to lower case and vice versa, highlite the text and select the corresponding icon from the Editor toolbar.

Find and Replace

Find & Replace is found under the Edit menu and is used to search for specific text within the script window. You then have the option to replace the found text with different text.


To Find text in the script:

Find
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Find

Source(s): Script solutions

Find begins from the insertion point of your cursor within the script. Enter the text you are searching for in the 'Find Text' field of the F&R dialog. Click 'Find Next'. If the searched text is found, searching will stop and the found text will be selected. If no text is located, a message saying "No matches found" will appear in the dialog.


To Find the next occurrence of the same text:

Click 'Find Next' again.


To Replace the Find text:

Replace
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Replace

Source(s): Script solutions


Enter the text to be used as a replacement for the Find text in the "Replace with" text field. Click Replace (or Replace All). The text that was found will be replaced with the text in the 'Replace with' text field.


Replace All:

Searches the script and replaces all occurrences of the text that is being searched.

Celtx also provides you with a 'case sensitive' search option. (Matches upper/lower case text.)

Source(s): Script solutions

Multi-Language Spell Checker

The Spell Checker
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The Spell Checker

Source(s): Script solutions

Celtx has a multi-language spell checker that is accessible via the Editor toolbar.

To begin spell-checking, place your cursor at the beginning of the text area you want to check. Select Spellcheck from the Celtx toolbar and a Check Spelling dialog will appear. Any misspelled words will show up at the top of the dialog. Spell Check will offer alternate word suggestions, and give you the option to Replace, Replace All, Add Word, Ignore or Ignore All. Once all misspelled words are detected, 'Completed spell checking' will appear at the top of the dialog.

You can add more language dictionaries to the Spellcheck tool by following the instructions here.

Source(s): Script solutions

In-line Spell Check / Context Menu

This new feature checks your spelling as you write, underlining any misspelled words in red. Right-clicking on the mispelled word will display a context menu that presents correction options:

  • Alternate word suggestions
  • No suggestions found
  • Add to dictionary
  • Ignore word
Inline Spell Check
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Inline Spell Check

Source(s): Script solutions

Remove Markup

Remove Markup
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Remove Markup

To erase marked up items (items that have been broken down) in the Editor, highlight the text, then select the eraser icon from the Editor toolbar. The colour markup will be removed from the text. Details associated with the markup item will remain in the database.

Source(s): Script solutions

Zoom

Zoom
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Zoom

The Editor's 12 pt Courier font can be viewed at 100% (default), 150%, or 200%. Select the Zoom dropdown menu to select the option you prefer.

Source(s): Script solutions

Production Items Sidebar

The Breakdown Sidebar
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The Breakdown Sidebar

Source(s): Script solutions

Other Editor Features

Editor Window

This is the main display window where you write your script.

The Editor Window
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The Editor Window

Source(s): Script solutions

Multiple Projects

In Celtx multiple project windows can be open at one time which allows cut, copy, paste between multiple projects. Mac users can select the Windows menu to see which projects are open at once, and have the option to select which project they want to bring to the front of the screen.

Source(s): Script solutions

Auto-Complete

Character Autocomplete
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Character Autocomplete

Source(s): Script solutions

The Auto-complete function applies to the Character and Scene Heading elements in the Script Editor. It saves you time as you write because it eliminates the need to repeatedly type a character name or scene header (ie INT. / EXT., etc.) over and over. Once the first instance of the element has been typed in the script, Auto-complete remembers it and displays a dropdown when the first letter of the element is typed in subsequent entries.

Source(s): Script solutions

Mores and Continueds

Source(s): Script solutions

Scene Numbering

Applying Scene Numbers
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Applying Scene Numbers

Source(s): Script solutions

Scene numbers can be turned on or off depending on whether you're writing a spec script or shooting script. By default, the Script Editor does not assign scene numbers as you enter or revise your script.

To apply scene numbers to your script, go to File - >Page SetUp. Go to 'Show scene numbers' from the Page and Scene Numbers Dialog and select the placement option - 'left', 'right', or 'both' from the dropdown menu.

To turn scene numbers off, select 'none'

Source(s): Script solutions

Pagination

In the Script Editor page numbers can be turned on or off by going to File->Page Setup and ticking the Show page numbers box accordingly. You also have the option to Show page number on first page.

If your version of Celtx doesn't show this option, go to Script->Format Options and check the box for Pagination. Select the function again to turn it off.

A page counter is located in the bottom right-hand corner of the screen.

Page Counter
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Page Counter

Source(s): Script solutions

Page Breaks

The Script Editor defaults to 54 lines per page and inserts page breaks automatically. Widows and Orphans get pushed to the next page.

Source(s): Script solutions

The ScratchPad

The 'ScratchPad' is a small text editor that serves as a holding tank or 'Bone Yard' where you can store loose pieces of draft text, or jot down ideas that come to you while you are writing. You can also use the feature to swap out sections of your script to the ScratchPad.

The Scratchpad is accessible by clicking on the yellow notepad icon at the bottom of the Scene Navigator located on the left-hand side of your screen. The ScratchPad will open at the bottom of the Editor window.

There are many ways to send highlighted text to the ScratchPad:

  • Any text can be dragged and dropped from the script to the ScratchPad, and vice versa. Just highlight the text, grab with your cursor, and drag to desired position.
  • Cut and Paste
  • Alternatively, highlight the text you want to move then right-click your mouse and select "Send to Scratchpad' in the Editor Context Menu.
  • From the Scene Navigator you can send whole scenes to the Scratchpad by selecting the scene you want, then hit the small yellow icon in the Navigator toolbar.
The Scratch Pad
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The Scratch Pad

Source(s): Script solutions

Script Editor Context Menu

Editor Context Menu
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Editor Context Menu

To access the Script Editor's context menu place your cursor in the script and right click your mouse. Context menu options include:

  • [ Cut / Copy / Paste]
  • Send to ScratchPad

Source(s): Script solutions

Title Page

The Title Page is accessed via the Tiltle Page subtab found at the bottom of the editor windows.

The Title Page is automatically included when you generate a PDF, and it can be printed off separately by selecting the 'Print' button located on the main toolbar of the Title Page.

Editing the Title Page
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Editing the Title Page

Source(s): Script solutions

Importing Scripts

Script Import/Export Menu
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Script Import/Export Menu

Celtx can import plain text scripts generated by other script writing or word processing applications. Once a script is imported into Celtx it can then be further developed, edited and then broken down using the Production Breakdown features of Celtx. It is important to ensure that scripts are properly formatted before importing into Celtx, otherwise some manual tweaking may be required. Adhere to the instructions below and your import should go smoothly:


To Import a Script into Celtx...

  • Open the script / file in the word processor.
  • Remove any scene numbers.
  • Remove anything before the first scene (Title Page, Sources, etc).
  • Ensure the first text is EXT. or INT. (include periods and use uppercase, as shown)
  • To convert your file to .txt, choose File->Save As and select File Type 'Text Only', or 'Text with Layout'.
  • Ensure a .txt file is created. (Suggestion: Save it to your desktop for easy retrieval.)
  • Open Celtx and select 'Start a New Project' from the splash page OR select File -> New Project from the Menu toolbar.
  • Complete the New Project dialog as desired being sure to select 'Script' as one of your project items, then hit OK.
  • Your new project opens, defaulting to script mode in the Editor window.
  • Select Script->Import Script
  • From your displayed file directory, navigate to and select the script /.txt file you want to import, then hit 'Open'.
  • A progress bar appears showing the import activity of your script.
  • Once the script has loaded, it will appear in the Script Editor window, while each scene is loaded into the Scene Navigator on the LH side of the screen.


Importing from the Other Guys

Currently Celtx only imports plain text script files, which can be created with either Final Draft Pro or Movie Magic Screen Writer 2000.


MS WORD

When in an open Celtx project, a WORD file can be added as an external file by selecting File menu->Add Item.

Please note that Celtx does not support MS WORD imports directly. WORD documents often include embedded tags that have a negative affect on Celtx formatting. Therefore, we strongly recommend that you do NOT cut and paste text from WORD documents directly into the Celtx editor, nor into text files to be imported into Celtx .


Importing from Final Daft

Users of Final Draft will want to save their scripts with the 'Text Only with Layout' found under 'File -> Save As'.


Importing from Movie Magic Screen Writer

Users of Movie Magic Screen Writer will want to save their scripts using the 'Formatted ASCII' format found under 'File -> Save As' for Windows. 
On a Mac, select 'File -> Save As, then select the 'Avid Editor Format' from the file type drop down menu.


Import to an Existing Script

Celtx allows you to import additional scenes into your existing script. When you import an additional script, or portion of a script, it will be appended to the end of your existing project script.

Source(s): Script solutions

Exporting Scripts

Celtx currently supports the export of scripts as a text (.txt) or HTML files.

To export a script from Celtx....

  • While in script mode of your project, select Script->Export script from the Menu toolbar.
  • Complete the displayed Export dialog selecting where you want to save your file and in which file format you want to export your script.
  • Select 'Save'.

Source(s): Script solutions


Exporting to Final Draft


Return to Main Page

The Project Navigator
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The Project Navigator


The Project Library Sidebar is the storage place for your Celtx documents and folders. It's located in the upper left-hand side of the interface and is where you navigate to the different items contained in your project.

New folders and new documents, forms, files or scripts can be added or deleted from your project using the 'Three Little Buttons' located in the toolbar at the top.

As a handy alternative to the buttons, the Project Nav Context Menu easily allows you to add, delete, open and re-name your documents and folders with a simple right-click of your mouse.

The Project Library also offers drag and drop capability, allowing you to organize and move your files and folders as you like.

The Project Library can be hidden by grabbing the right hand side of it and resizing it to the left. To restore the Project Library, just drag out the left hand side of Celtx.

The Three Little Buttons

The Three Little Buttons specifically refer to Add a New Item, Add a New Folder, and Delete.

3 Buttons
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3 Buttons

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Add a New Folder

Add Folder
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Add Folder
The Add Folder Dialog
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The Add Folder Dialog

You can also create folders that can be used to organize your documents. Gather together – IN ONE PLACE – all of your project related material. Think of it as your digital three ring binder.

To Add a Folder....

  • While in an open project, select the dark grey folder icon from the Project Navigator toolbar.
  • In the dialog displayed, name your folder in the 'Save As' field.
  • Select where you want to save your folder within the Project Navigator by selecting the folder dropdown menu.
  • Hit 'OK' or 'Cancel'

Delete An Item

Delete Item
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Delete Item

To Delete an Item....

  • In the Project Navigator, select the file / folder you want to delete
  • Click the light grey 'X' from the Project Navigator toolbar.
  • A confirmation dialog will appear to make sure you do want to delete that particular item.
  • If you do want to delete, select 'OK'
  • If you don't want to delete, select 'Cancel'.

Project Navigator Context Menu

When in the Project Navigator you can 'Open', 'Rename' 'Add' or 'Delete' any file or folder that you create using the standard right click context menu. (Note: for Mac users with a one button mouse, the same context menus are available by holding down the Control button and then clicking on the file or folder.)

The Project Navigator Context Menu
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The Project Navigator Context Menu
The Scene Navigator
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The Scene Navigator

The Scene Navigator view provides a top-to-bottom ordering of the scenes based on your script. The scene's Scene Heading and Scene Number are displayed. The toolbar at the top of the Scene Navigator lets users move and re-order scenes, copy entire scenes to the Scratchpad, and delete scenes. Any changes made within the Scene Navigator are automatically synchronized with the script in the Script Editor.

The Scene Navigator populates automatically as you write each new scene header in your script. Alternatively, if you import additional scenes to be appended to your existing script, they too will be added to the end of the Navigator.

Moving / Re-Ordering Scenes

  • Scenes can be moved via drag and drop. Select the scene, then drag and insert it in its new position within the Navigator.
  • Scenes can also be re-ordered using the UP / DOWN arrows. To move a scene up the list, select the scene and press the UP arrow. To move a scene down the list, select the scene and press the DOWN arrow.
  • Move a scene to the ScratchPad by selecting a scene and then selecting the ScratchPad button at the top of the Scene Navigator. A confirmation dialog will appear to confirm moving the scene to the ScratchPad. To view the scene in the ScratchPad, select the ScratchPad icon below the Scene Navigator.

Double-clicking any scene in the Navigator will display that scene at the top of the Script Editor window.

Source(s): Script Editor solutions

Adding Scenes

Scenes can be added to your script in a few ways:

  • As you Write
As you write in the Script Editor, place your cursor where you want the new scene to appear and choose 'Scene Heading' from the Script Element dropdown menu in the Script Editor Toolbar, or apply the keyboard shortcut.
  • Importing scenes from another script /version
Any item imported into Celtx must be in a plain text format. To import scenes from one script to another, have your existing script open in the Editor, then select Script->Import Script. Navigate to the desired document and choose Open. When the document opens, the contents will be appended to the end of your existing script in the Editor.
  • Cut and Paste
Scenes from one Celtx script (or other plain text script) can be highlighted, Cut (or Copied) and Pasted into another Celtx script. (Please Note: Cutting and Pasting from MS WORD documents / scripts into Celtx scripts is NOT recommended.)
If turned on, scene numbers (found in File->Page Setup) in the Editor and Scene Navigator will be re-ordered accordingly as new scenes are added.

Deleting Scenes

Scenes can be deleted in the Scene Navigator by selecting the scene, then selecting red 'Delete' button from the Navigator toolbar. Alternately, scenes can also be deleted by right-clicking the scene context menu and selecting 'delete'. All delete functions are prompted with a confirmation dialog to confirm your decision to delete an item.

Scene Context Menu

The Scene Nav Context Menu
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The Scene Nav Context Menu

To access the Scene Context Menu, right-click your mouse while in the Scene Navigator. Select a scene in the Navigator then choose one of the menu options below:

Known bugs

In version 0.9.9, Celtx occasionally inserts blank or invisible scenes. If these occur on the same line as a real scene heading, they can easily be removed by Sending them to the ScrachPad. But if they are embedded within a scene, they can be removed by editing the script-abc.html file (it's not actually called that, but replace the abc with whatever letters match your script). Locate the blank scene in the script, and find corresponding point in the html file. When a tag has a value like id="asdfefxxfe", this creates a scene or other database object, like a character, prop or whatever. If you find an id value in an unexpected place, remove the id="asdfefxxfe" and the blank scene will be removed without harming other aspects of your screenplay.

Randleiste / Medienbetrachter

Versehen des Skripts mit Bereichgliederungen mithilfe der Gliederungsrandleiste. Markieren des Textgegenstands im Skript und einem entsprechenden Bereich zuweisen. Produktive Gliederungen nach Gewerbestandards wie Schauspieler, Schauplätze, Requsiten, Kostüme, usw. sind separat Einfügbar.

Image:Full_Sidebar-open.png


Die Gliederungen können mit eigenen Bezeichnungen, Beschreibungen, Bildern oder anderen Medientypen versehen werden. Sobald die Gliederung fertig ist kann das Berichte-Symbol angeklickt werden um einen anwenderspezifischen Projektbericht und Listen zu erstellen.

Gliederungskategorien

Image:Category_and_Item_filters.png


Kennzeichnen

Image:61_SB_Descripn_field.png

Falls es zu einem Fehler kam oder ein Gegenstand nicht weiter markiert sein soll, so muß es im Skript ausgewählt und dann die „Entferne Auszeichnung“-Schaltfläche in der Werkzeugleiste angeklickt werden (das Symbol eines Radiergummis).

Medien hinzufügen

Ein weitere der tollen Funktionen Celtx' ist die Möglichkeit zur besseren Visualisierung des Projekts durch Bilder, Audiodateien und Videodateien. Diese können direkt zu den ausgezeichneten Gegenständen im Skript hinzugefügt werden, auch bei ungebundenem Text möglich, vielleicht als Referenzmaterial.

Medium Hinzufügen“-Schaltfläche

Image:Add_Media_button.png


Medien können zu schon ausgezeichneten Skriptgegenständen hinzugefügt werden. Dazu in der Randleiste die ‚Medium hinzufügen‘-Schaltfläche anklicken. Ein Dateiennavigator wird geöffnet um die gewünschte Datei auszuwählen. Um eine Mediendatei von einem Gegenstand zu entfernen muß nur das Minibild der Mediendatei ausgewählt werden, dann auf die ‚Medium entfernen‘-Schaltfläche klicken. Die Mediendatei ist nicht weiter mit dem Gliederungsgegenstand verknüpft.

Image:62MediaViewer.png


Unterstütze Medienformate

Mac

  • Bilder – *.jpg / *.png / *.gif
  • Audio – *.mp3 / *.wav / *.au / *.mid / *.aif
  • Video – *.mpg / *.mov / *.avi (da nicht alle *.avi-Dateien identisch sind könnten einige eventuell nicht unterstützt werden)

Windows

  • Diese Liste ist davon abhängig, ob das QT-Zusatzmodul installiert ist. Standardmäßig unterstützte Formate ohne QT-Zusatzmodul sind:
  • Bilder – .jpg / .png / .gif
  • Audio – .au / .aiff / .wma
  • Video – .wmv

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Document types are added through the [[Add Item dialog]]. Celtx provides six (6) different editors, each for writing a specific kind of script. The Add Item dialog can also be used to add a Storyboard, Production Schedule, Bookmark, Calendar and any External File. For ease of use, the Add Item dialog also includes two popular Forms used by writers - the Scene Details Form and a Character Development Form.


Forms are used to augment the writing process or to complete a script breakdown. Forms are added through the Catalog.

By default, each Celtx Project will include a Script and a [[Catalog].

Pick Lists

Using 'Pick Lists', the pre-loaded forms can be intelligently tied to the script, allowing you to associate locations or props or wardrobe items to specific characters or scenes. The forms haven't been hard-wired though so you can add them to your existing project whether you have a script or not. (Please Note: Pick Lists do not apply to Text documents.)


Customize your Forms

All the new pre-loaded Celtx forms are HTML templates designed to be customized by the user. If you are so inclined, sample instructions to modify ie. the Character and Scene Detail Forms can be found here.


Adding Items to your Project


Deleting Items from your Project

Pre-loaded Celtx Documents

Text Document

Celtx offers a Plain Text Editor tool that you can use to create whatever kind of text-based document your heart desires, including Outlines, Treatments, Poems, Song Lyrics, Short Stories, Letters, or for the truly brave - a Complete Novel. You can drag and drop images into your document as you type, or easily cut and paste text contents to and from other Celtx forms and document items, and print off hard copies.

The Text option can be selected from an existing project's 'Add Item' dialog, or from the dialog presented when creating a new project.

A Plain Text Document
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A Plain Text Document

With a little help from your Tab and Enter keys, the Plain Text document supports nested bullets so it can be used to make Outlines.

Character and Scene Details Forms

We’ve added some new functionality to the Scene Details and Character Forms. Upon selection of these forms from the 'Add Item' dialog, you will see that they offer a ‘Pick List' that can be used to quickly associate a form with a relevant Scene or Character element from the script. The pick list populates as you write and add new characters / scenes to the script. Note though that we haven’t hardwired the forms so you can add them to your project whether you have a script or not.

So for instance, from the 'Add Item' Dialog, the Scene Details pick list would appear like this:

Adding a Scene Details Form
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Adding a Scene Details Form

Character Details

  • HTML Form - Description / purpose
  • Character Name
  • Full Name
  • Description
  • Adding characters
  • Deleting characters
  • Dropdown picklists
  • Media -Adding Media / Deleting Media

We like to think of this as Character 101. The Character Detail form is used to provide background information for your characters to aid you in the writing process. Also when collaborating with others, other users will be able to read your character profiles to get a better sense of how these characters react and behave under different circumstances.

The Catalog will include a Form for each Character in the script. You can add more Characters to this list using the Add + button in the Catalog toolbar. Once a character is added to the Catalog it will also get added to the character auto-complete pop-up that appears each time you write a Character name in the Script. If the character has dialog, it will appear in the Character list.

Character Details Form
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Character Details Form

Scene Details

  • HTML Form - Description / purpose
  • Scene Title
  • Alternate Scene Title
  • Description
  • Media - Adding Media / Removing Media
  • Dropdowns picklists
  • Version 0951 Description:

This is to complement the Character Details tab allowing users to better describe details about a particular scene that may fall outside the scope of the Sceneheader or Action description. By filling in these extra details, the writer can give the reader a better sense of the scene, including the goals and mood of a given scene. Using Scene Details is a pretty simple process. When the user selects the Scene Details tab, a list of scenes is presented on the left. Select a scene and the Sceneheader will be presented at the top of the details form. The user can then fill in the particular details for each scene. This information is saved when the user switches to another scene, or to another tab in the application.

A Scene Details Form
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A Scene Details Form

Schedule / Calendar

You can now keep multiple schedules in a Celtx Project, each of which will now be included in the Collaboration sync, allowing you to share calendars with team members.

We’ve also switched to Lightning for our Calendar. The Mozilla Lightning Project uses the same code base as the Mozilla Sunbird Project, which was the previous calendar we used, so your dates should transfer over nicely.

Lightning 0.1 Release Notes
Lightning Development Weblog

The Lightning development team keeps a development weblog. It is intended for everyone who is looking for in-depth, up-to-date information about current events in Lightning development.

A Production Schedule
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A Production Schedule

Actor Profile Form

An Actor Form
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An Actor Form

Location Form

A Location Form
Enlarge
A Location Form

Locations / Google Map feature

Using Google Maps
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Using Google Maps

Prop Form

A Props Form
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A Props Form

Wardrobe Form

The Wardrobe Form
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The Wardrobe Form

Bookmarks

Adding a Web Bookmark
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Adding a Web Bookmark

External Files

External Files refer to any kind of existing document created in any other application like PDFs, Spreadsheets, Storyboards, even Scripts written in other applications. These can be added to your Celtx folder by choosing the "Add New Document' icon. When the files are selected within the Project Navigator each document will open in its default application where it can be modified and then saved back to the Celtx folder. That way you’ll always know that you have the latest version of a particular file in your Celtx Project making it easier to Collaborate with team members.

How to Add an External File

  • While in an open project, select the blue 'Add New Document' icon from the Project Navigator toolbar.
  • Then in the dialog displayed, click on the 'File' document from 'Select Item'.
  • Under 'Item Details' select 'Browse' and navigate to the desired file within your local directory and select 'Open'.
  • The file then attaches to the dialog and it's name appears in the 'Name field'. Here you can change the file's name or leave as is.
  • Select the 'Folder' dropdown to choose where you want to store your file within the project. Files are stored in 'Project Home' by default.
  • Hit 'OK'.
  • The new file is now added to your project and can be accessed within the Project Navigator.

Image:ExtForm.png Generate PDF creates a PDF file on your local computer. PDF generation is now found under the TypeSet feature, which is accessed at the bottom of the editor window.

Compared to printing from the file menu, the PDF output is more sophisticated and responsive to your script elements. It looks more professional because it is more in keeping with scriptwriting norms for presentation.

Source(s): PDFs solutions

Your computer must be connected to the Internet to generate a PDF. No copy of your script is made when generating a PDF. It runs in memory only, getting converted on the fly, and is then routed back to the sender, after which it was like it was never sent as far as the Celtx Server is concerned.

Generating PDFs

The PDF Generator has been re-implemented using XSL, and LaTeX and is deployed from the Celtx server to easily accommodate all operating systems. This approach allows us to offer features listed below which are generated automatically in the PDF if previously added to your script.

How To Create a PDF

  • While in the Script Editor, select the TypeSet subtab found at the bottom of the editor window..
  • Now select the Save PDF button in the TypeSet toolbar.
  • Next you are presented with a Browse dialog where you can name the PDF and choose where you want to store it.
  • Select 'Save'.
  • A progress bar appears indicating the conversion of your script to PDF.
  • Once the bar disappears your PDF can be accessed from your Save location.

Nothing happens

If nothing happens after Generating a PDF, check to see that you have Adobe Acrobat Reader installed on your computer.

Non-Roman languages

Non-Roman languages are currently not supported by PDF generation. The only fallback available is to use File | Print.

Source(s): PDFs Features support

PDF Features

Bold and Italic

To activate bold and italics in the PDF, first apply the functions in the script via the Script Editor Toolbar.

Scene Numbers

To activate the scene numbers select your placement option (left/right/both /none) under File->Page Setup, then generate your PDF to view.

Page Numbers

Page numbers are included in your PDF automatically

Page Breaks

Sensible pagebreaking that minimizes widows & orphans

Title Page

The Title Page is included in your PDF automatically.

Mores and Continueds

The Mores and Continueds features are available for PDF only. While in the Script Editor, they can be accessed from the Formatting Options button on th TypeSet toolbar. Options include:

Mores and Continueds
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Mores and Continueds
Dialogue Breaks

When dialogue needs to be split between two pages, (MORE) is placed beneath the dialogue at the bottom of the first page. At the top of the next page, the name of the character is repeated along with (cont'd).

If the 'Show dialogue breaks' box isn't ticked, these features will not be displayed or printed. Default is disabled.

Automatic Character Continueds

If the same character speaks repetitively during a single scene, Celtx automatically places "(cont'd)" after the character's name. This tells the reader that the same character is continuing a speech when it is broken by some action. Default is disabled.

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Continued Page Count

Ticking the 'Show continued page count' will add a number after the CONTINUED (i.e. (2), (3), etc.) at the top of each continued page, indicating how many pages are included in the same scene. Default is disabled.

Offline PDF Generation

The TypeSet service is a server accessible through the Internet and maintained by the Celtx team. It uses LaTeX to generate the .pdf output. This is maintained as an online service for ease of making updates to the service and to prevent the necessity of ensuring LaTeX support is installed and configured appropriately for Celtx on every users system. The TypeSet PDF is only available through the TypeSet service.

In Mac OS X, .pdf files can be generated natively without the need for the online script generator. To create a .pdf file in OS X, simply enter a print command and select the "PDF" drop down menu and choose "Save as PDF...". The .pdf file will be generated automatically including all visible formatting included in the script.

In Windows a print driver that will print to .pdf, like CutePDF, will serve the same purpose. Select Print from the file menu and choose the desired destination printer, such as CutePDF or your chosen PDF print driver. You can find more of these through a simple web search. The quality and veracity of these print drivers, however, will vary. Install printer drivers downloaded from the Internet at your own risk.

Generating a PDF through the Print option will, by default, lack any of the extras available with a PDF generated through TypeSet by Celtx. For example, pages will break after the 55th line, without any attempt to indicate breaks in dialogue or breaks in a scene (your settings for Mores and Continued will be ignored), and the title page will not be included in such a PDF.

Currently no offline PDF generation is supported by Celtx. Users should expect that the output will not be the same as TypeSet and thoroughly ensure any additional software they install, e.g. PDF print drivers, is malware free.

See also

External links

Selecting the Reports subtab found at the bottom of the editor window allows you to generate a customized and printable view of the script breakdown to help plan and organize your film project. Create lists of your props, dialogue, characters or needed wardrobe for your project by scene and /or department. Driven by the script, Reports can be generated on the fly to slice and dice through the information in your Celtx Project.

Users can choose whether the Report includes breakdown details or any associated image files. Ticking the 'Display Media' box, will display images as standard thumbnails to make the reports easier to read.

New Reports options allow you to isolate any element of a script. View only dialogue (by a single Character, or multiple Characters) or isolate the Action sequences, or look only at Shot directions. You decide what’s in your Report. You can also now use Reports to view all the Script Notes in one place. These reports can be shared or printed off as hard copies.

Only items that are tagged in your script will appear in reports.

Reports Display
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Reports Display


Source(s): Reports solutions


Reports Navigator

Head to the Reports Navigator located on the left hand side of the screen to select a report template, then customize it the way you want by selecting the desired items from the Scene and Department Category filters (located in the panels at the top). To get a complete breakdown report, select ALL scenes and ALL categories, or break it up and select specific scenes and categories by selecting and applying the 'Shift' key.

Pre-loaded reports include:

Scene Breakdown

The Scene Breakdown is a report to allow planning of personnel and other items required to produce a scene.

It prints as at least one page per scene - so can chew up a lot of paper. If your script is not heavily marked up with items (CGI work, camera effects, props, costumes and so on) it can be very sparse.

For a given scene (or all scenes) lists all items for a department (or all departments) that appear in that scene (or all scenes that item appears in). As well as all and single scenes/departments/items, multiple selections can be made - such as scenes 2, 6 and 11.

If the Display Media box is checked, then associated media will be included in the report (photos, etc).

Scene Breakdown with Description

Produces a more verbose report than the Scene Breakdown because the Description field of all the items are also shown.

Dialog

Shows only the dialog for a certain scene (or multiple scenes, including all scenes) for a selected character (or multiple characters, or even all characters).

This can be used to check for consistency of dialog and speech patterns, or providing an actor with all of the dialog for their character(s) - which can be used for rehearsal or memorization, or in animation makes the recording of a single actor's voice a much simpler matter.

Dialog Report
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Dialog Report

Elements

The Elements report is handy when you want to view all instances of a particular formatting element (Action, Character, Dialog, Parenthetical, Transition, Shot ) in a scene or scenes (ie. view all the Action lines in scenes 20-30). Or you can customize the report to include a combination of elements (ie. Character and Dialog). Choosing 'ALL' elements will generate a report that is exactly the same as the script itself.

To create an Elements Report....

  • While in Script mode select Script->Generate Report or hit the Reports icon in the Project toolbar.
  • Reports displays with the Reports Navigator located on the LH side.
  • Select 'Elements' from the Navigator.
  • Select the scenes to be included from the Scene filter above.
  • NOTE: To choose more than one item, select the first, then hold down the 'SHIFT' key and make your other selections.
  • Then choose the Element(s) to be included from the Element filter.
  • Once your selections are made, they will appear in the Display Window for viewing.
  • To Print your report, select File->Print.

Script with Notes

The 'Script with Notes' report lets you see all the notes that have been added to a script in context (i.e. inline as they were added).

To create a "Script with Notes' Report....

  • While in Script mode select Script->Generate Report or hit the Reports icon in the Project Toolbar.
  • Reports displays with the Reports Navigator located on the left hand side.
  • Select 'Script with Notes' from the Navigator.
  • Once you've made your selection, the script will appear with the contents of all notes displayed as they were added, in yellow.
  • To Print your report, select File->Print.
Script with Notes Report
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Script with Notes Report

A basic Calendar is provided by Celtx. It allows users to create a project calendar and schedule dates and tasks that can be shared with team members (via a WebDav folder). Users can create calendars on a per project basis, then filter the calendar view for a particular project, or view all of them to get a sense of upcoming dates and deadlines.

You can also keep multiple calendars in a Celtx Project, each of which will now be included in the Collaboration sync, allowing you to share calendars with team members when you Upload your project to the server.

Scheduling Interface
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Scheduling Interface


Source(s): Calendar Features support


Adding a Calendar

Any number of calendars can be added to an open project by first selecting the 'Add Item' icon located in the Project Library Toolbar. Then select 'Calendar' from the Add Item Dialog, name it and hit OK. The new calendar will appear at the bottom of the Project Library. Select and double-click to open.

Deleting a Calendar

In the Project Library, select the schedule you want to remove, then hit the red 'Delete' button located in the Project Library Toolbar.

Technologies used

We’ve also switched to Lightning for our Calendar. The Mozilla Lightning Project uses the same code base as the Mozilla Sunbird Project, which was the previous calendar we used, so your dates should transfer over nicely.

The Lightning development team keeps a development weblog. It is intended for everyone who is looking for in-depth, up-to-date information about current events in Lightning development:

See also

Celtx added an AV editor in version 0.99.5. Working in conjunction with the Typeset feature, the AV editor provides a simple, screenplay-like editing environment that uses Typeset to generate an industry standard two column shot format.

The writing process is very similar to writing a screenplay, with the <Ret> and <Tab> keys providing easy navigation from one element (eg. Scene Heading) to another (eg. Action). You can also use the element drop down menu to change any element.

Image:AV_Element_Drop-Down.jpg


Source(s): AV editor solutions


This is what a script looks like in the editor:

Image:AV_Editor.jpg


And this is the same script after using Typeset:

Image:AV_Editor_-_Typeset.jpg

Script Formatting (Film)

Current Entity Press Tab Press Enter (Windows) or Return (Mac OS)
Anywhere On Blank Line Before Text or in Middle-of-Line At End-of-Line
Scene Heading > Action > Action ¶ Scene Heading ¶ Action
Action > Character > Scene Heading ¶ Action ¶ Action
Character > Action > Action ¶ Character ¶ Dialogue
Dialogue > Parenthetical > Action ¶ Dialogue ¶ Character
Parenthetical > Dialogue > Dialogue ¶ Dialogue ¶ Dialogue
Transition > Action > Action ¶ Transition ¶ Scene Heading
Shot > Action > Action ¶ Shot ¶ Action
Text > Action ¶ Text ¶ Text ¶ Text
  • Note: ">" indicates actions that convert the current element to another type, "¶" indicates that the remainder of the current line, if any, will be pushed below the current element, to a new one with the indicated formatting.
  • Also: "Before Text or in Middle-of-Line" and "End-of-Line" commands work when the lines are totally blank and when the cursor is in the last position in the line, respecitvely. This does withstand automatically-typed characters, such as parentheses in parenthetical elements.


The Editors - Script Elements

Screenplay

Command Windows Mac OS
Scene Heading Ctrl+1 or Ctrl-Enter Command-1
Action Ctrl+2 Command-2
Character Ctrl+3 Command-3
Dialog Ctrl+4 Command-4
Parenthetical Ctrl+5 Command-5
Transition Ctrl+6 Command-6
Shot Ctrl+7 Command-7
Text Ctrl+8 Command-8
  • Note: See, "notes" below for written keyboard command conventions.


Stage Play

Command Windows Mac OS
Act Ctrl+1 Command-1
Scene Heading Ctrl+2 Command-2
Stage Direction Ctrl+3 Command-3
Character Ctrl+4 Command-4
Dialog Ctrl+5 Command-5
Parenthetical Ctrl+6 Command-6
Transition Ctrl+7 Command-7
Text Ctrl+8 Command-8
  • Note: See, "notes" below for written keyboard command conventions.


Audio Play

Command Windows Mac OS
Scene Heading Ctrl+1 Command-1
Production Note Ctrl+2 Command-2
Character Ctrl+3 Command-3
Dialog Ctrl+4 Command-4
Parenthetical Ctrl+5 Command-5
Sound Ctrl+6 Command-6
Voice Ctrl+7 Command-7
Music Ctrl+8 Command-8
  • Note: See, "notes" below for written keyboard command conventions.


A/V

Command Windows Mac OS
Scene Heading Ctrl+1 Command-1
Shot Ctrl+2 Command-2
Character Ctrl+3 Command-3
Dialog Ctrl+4 Command-4
Parenthetical Ctrl+5 Command-5
  • Note: See, "notes" below for written keyboard command conventions.


Comic Book

Command Windows Mac OS
Page Ctrl+1 Command-1
Panel Ctrl+2 Command-2
Caption Ctrl+3 Command-3
Character Ctrl+4 Command-4
Balloon Type Ctrl+5 Command-5
Balloon Ctrl+6 Command-6
  • Note: See, "notes" below for written keyboard command conventions.


Page Breaks

To insert a manual page break select the following:

Command Windows Mac OS
Page Break alt + Enter option + Return


Options

Command Windows Mac OS
Select all Ctrl+A Command-A
Cut Ctrl+X Command-X
Copy Ctrl+C Command-C
Paste Ctrl+V Command-V
White Space Shift+Enter Shift-Return
Bold Ctrl+B Command-B
Italics Ctrl+I Command-I
Underline Ctrl+U Command-U
Undo Ctrl+Z Command-Z
Redo Ctrl+Y Command-Y
Find & Replace Ctrl+F Command-F
Find Next Ctrl+G Command-G
Find Previous Shift+Ctrl+G Shift-Command-G
New Project Ctrl+N Command-N
Open Project Ctrl+O Command-O
Save Ctrl+S Command-S
Print Ctrl+P Command-P
Tab Switching Ctrl+tab cmd+option+left/right
  • Note: See, "notes" below for written keyboard command conventions.

Notes

  • Note: To insert a parenthetical into a block of dialogue, press Shift+Enter, Shift+Enter, Tab (Windows) or Shift+Return, Shift+Return, Tab (Mac OS).
  • Note: By convention, written keyboard shortcuts in Windows use a "+" and in Mac OS use a "-" to denote that keys are depressed at the same time, rather than in sequence. Pressing the "+" or "-" key along with the keyboard shortcut will cause the command not to work.

See also

This section of useful links and resources was born on the Celtx Forum and compiled as a group effort by our users and staff so that everyone can share 'the knowledge'. Primarily we look for links related to screenwriting, filmmaking, theatre, animation, new media, the industries in general, related technology, or really anything you find useful in getting your job done... whether you are student, amateur or pro.

Like the manual itself, this section is a work in progress with new links being added all the time. So if you have a golden nugget of info that would enhance the collection, please add it to the list. (Note: Main topics are in alphabetical order.)

Filmmaking Resources

Film Festivals

Film Music

Glossaries


Production Forms

Movie and TV Resources

Screenwriting Contests

MovieBytes

Technical Resources

DV Resources

Mac Related

Open Source Software-Industry Related Applications

  • Audacity - An audio editor that does multi-tracking
  • AviSynth- A "middleman" interface that allows users to process their video with an infinite amount of options. AVISynth uses a scriptable interface so editors can write their own preset codes and modify them to their own need every project so they aren't restricted to a GUI. AVISynth includes a VirtualDub interface for easy integration.
  • Blender - 3D Rendering Tool - 3D modeling/animation
  • Celtx - A comprehensive scriptwriting and pre-production software program for people working in Film, TV, Theatre and New Media.
  • CeltxWiki Manual
  • Celtx Media Blog
  • Cinelerra - Non-linear Editing Suite
  • Cinelerra Tutorial
  • Cinepaint- Image editor used in many films
  • How to restore a mac
  • Flash for Linux - f4l is a free open source Maacromedia flash clone for Linux.
  • FreeFrame - Plugins for various editors and image editors
  • Gimp - A good alt to Photoshop
  • Jahshaka - Real time editing and effects
  • Kino - Linux editing suite
  • Open Office
  • Synfig - A professional quality 2-d animation program.
  • Virtual Dub - A video capture/processing utility for 32-bit Windows platforms licensed under the GNU General Public License (GPL).

Theatre Resources

Writing Resources

Screenwriter Blogs

Scripts

Essential URLs (Useful Links and Resources)

  • File Factory - Great for hosting your PDF generated scripts. Although it's hard to find how to download it for some people.
  • OhShare - is a great file host! I recommend using them to host your files on the forum rather than File Factory because it's easier for users to figure out how to download the file.

sitvitrocr

External Glossary Links

Screenwriting.info's Glossary
SimplyScripts' Glossary

Feel free to contribute to our own glossary of media making terms.

Contents

0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Top of pageSee alsoExternal links

0-9


Source(s): Source Code solutions

A

  • Aspect ratio of an image is its displayed width divided by its height
  • Arc shot a shot in which you circle the subject

B

C

D

  • Dutch Tilt a shot where the camera is deliberately tilted to one side

E

F

G

H

I

  • Intertitle - text for the purposes of placing the scene in time and/or space

J

K

L

M

  • Mid Shot a shot which show part of the subject

N

O

P

  • Polish - insignificant changes to a script
  • Pre-Production - all the work done on a movie prior to filming it

Q

R

  • Rewrite - significant changes to a script

S

sides - scenes from the script that actors read for their auditions

T

  • Title card - text for the purposes of placing the scene in time and/or space

U

V

Voiceover - Usually abbreviated as VO, an offscreen narration performed by a voice Actor

W

X

Y

Z

Insert non-formatted text hereInsert non-formatted text hereInsert non-formatted text here Celtx 2.0.2 Release Notes - June 17, 2009

Bug Fix

  • Updated the save process
  • Improved project recovery after unexpected OS shutdowns.


Version 2.0.1 updates listed below. Released April 30, 2009

Bug Fixes


Launch Bug - Notifier Feeds - The application no longer waits for the Notifier feeds to populate before opening.

Schedule Prefs - Changes made to the default settings for the Production Schedule now persist after a close.

Keyboard Beeps (Mac only) - Keyboard short cuts no longer cause a Beep!

Multiple Openings (Mac only) - Celtx no longer lets multiple instances of the same project from being opened at the same time.

Install Bug - Profile Upgrade Bug - An install bug that prevented Celtx from launching due to a Profile issue is squashed.

Form Tab - Closing on Deletion - Deleting an item in a Catalog will automatically close any corresponding open Tab.

Drag and Drop in Project Library - Improved drop behaviour ensures the item gets placed at the intended target in the Library.

Editor Cut and Paste Bug - Squashed a cut and paste bug that effected all the editors.

Install Bug - Missing Windows dll - Fixed an issue affecting Windows users who were missing a dll file.

Catalog - Print Preview (Windows only) - Print Preview now behaves properly in Catalogs.

Catalog - File -> Print - 'Print' from the 'File' drop down no longer goes inactive.

Recent Projects Opening (Mac only) - The 'Recent Projects' list in the toolbar populates properly.

Auto Parenthetical - The Parenthetical feature now behaves properly across all editors.

Production Schedule Call Sheet Date Select - A bug has been resolved ensuring Call Sheets display the correct date.

Index Card Plot Renaming - Deleting the Plot Names no longer causes problems in the Index Cards.


Portable Celtx is a version of Celtx that utilizes Portable Firefox as codebase. Portable Celtx adds considerable convenience for people who use Celtx on various computers by not requiring installation. It can simply run from a USB stick or other portable storage device.

The project has been hosted by Sourceforge since January 2007. You can see the download statistics from that page. Portable Firefox is available under the Mozilla Public License 1.1 (MPL 1.1), and Portable Celtx is available under the GNU General Public License version 2 (GPL v2) and the Celtx Public License (CePL).

As of November 15, 2007, the newest portable version for Windows is 0.996. As of January 11, 2008 the newest Mac OS X version is 0.997 r1.0. These versions are created by Jacob Koehler and are based on Portable Firefox and the original Celtx program files. You can download the Mac port from the official project homepage.

Celtx also runs from a USB flash drive, or any other form of portible media, if you run the standard install, and target it to your device.

REMEMBER! your portable device MUST be plugged in to do this.

Additionally, you can run the standard install and copy-paste the Celtx folder in your Program Files folder on your computer to your portable flash drive. Both of these methods are "just works" methods and are not truly "portable", meaning that while they will run from your portable device, they leave files on the computer you are using, usually in the AppData or Application Data folder.

Remember: you can also follow the additional steps listed in the Installation article, which deal with missing DLLs and the extra dictionaries.


Source(s): project solutions

External links

Announcement of Portable Celtx for Mac OS X